Unit Descriptions

Click on a unit of your colour to see its name, location and other information like ammunition (Submarines, Missile Silos), morale (Cities), or silos supplied (Factories).

Cities - Circles.

One of these is your headquarters. This is different each game so knowing the name of the city is no help. If a players headquarters gets destroyed then they lose. Cities also have a morale factor indicated by the face on the panel. When a missile explodes during your turn morale in one of your cities (at random) drops. If morale in a players HQ drops below sad, they lose.

Missile Silos - Triangles. Submarines - Rectangles.

You can fire missiles from here. The ammunition is indicated on the panel. It starts at three for all Silos and Submarines. Submarines have three shots per game and never get re-armed. Silos recieve one extra missile every two turns from its parent Factory.

To fire a shot enter a bearing and a distance to target then click on the fire icon.

Set the bearing here. Standard compass bearings are used where 000 is dead north, 090 is east, 180 south and 270 west. Click in the circle to set an approximate bearing and use the arrows to fine tune.

Set the distance to target here. The maximum distance is 99 units which is about half way around the world map. Click in the bar to set an approximate distance and use the arrows to fine tune.

Click here to fire. You cannot fire without ammunition. Cities and Factories cannot fire. You may fire your shot off the right/left side of the map to wrap around your missiles.

Factories - Buildings.

You start with one Factory for every two Silos. Click on the factory and the panel will show which two Missile Silos the Factory supplies. Every two turns the factory will re-supply the Silos with one missile. Factories always supply the same silos, a Factory without Silos is as useless as a Silo without its Factory. Target enemy factories to drain them of ammunition.

Abort

Click here (the centre of the panel) to abort the current game. It may be possible to have two units simply out of range of each other.

Win Conditions

You can win by either destroying the enemy Headquarters or letting enemy morale drop below sad in their HQ. The enemy will also lose if they cannot make a shot due to lack of ammo or Subs/Silos.